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We need to go deeper ship upgrades
We need to go deeper ship upgrades













(Yellow) is a hastening effect which speeds the target, also lasting a very brief moment. (Blue) is a slowing effect which lasts a short second. (Purple) is a cleansing effect which removes the target's sicknesses. It won't be able to break thin cave walls like normal weapons do, so I wouldn't recommend maining this item in solo playthroughs. Once picked up, you'll be able to purchase it from the catalog for 3,500 coins. Be careful when throwing this on sloped surfaces, they don't explode on direct contact the same as they do on flat surfaces. It has a splash/area of effect, so use it carefully. It's a vial/potion which is used as a thrown weapon, randomly changing the color of its appearance after each use. If you don't know what this is, you'll see it soon in one of your cave explorings. Lights= 0, Shields= 3, Engine= 0, Torpedo= 1 If Lights are needed, reduce Shields to 2. The Loader can also assist in hull repairs and taking care of invaders if the Gunner is capable of loading their own torpedoes. The Gunner focuses on taking out the enemies with the help of a dedicated Loader, while the other two make repairs to the ship and clean out any invaders. It’s recommended to use this set up strictly for boss encounters if at all. This is a slow and steady approach for boss encounters and high tier locations. Lights= 0, Shields= 1, Engine= 0, Torpedo= 3 If Lights are needed, reduce Shields to 0. It is an effective strategy against most boss encounters since the pilot’s efforts to evade are usually worthless unless Engine is set to 3. This setup is a boring but viable option where one player does all the navigating and firing, and the others all dedicate their lives to keeping the torpedoes locked and loaded at all times. Most players don’t realize this, but you can navigate your ship without a pilot by using the kickback of the torpedo launcher to propel the ship in the opposite direction. Lights= 0, Shields= 1, Engine= 3, Torpedo= 0 It’s recommended to switch out of this setup during boss encounters. One player steers while the others strictly focus on keeping the ship’s hull intact. This set up is great for quickly navigating the lower tier locations and when cave hunting.

we need to go deeper ship upgrades

Lights= 1, Shields= 1, Engine= 1, Torpedo= 1 There should be a dedicated Loader, only assisting maintenance in the Torpedo Room. If Lights are not needed, unused points should be spent to improve Shields. Every shot will count, so precision and timing is needed. The Gunner should be responsible in this setup as firing in the headed direction will slow the journey. All the Sub-Stats are balanced, allowing for a manageable and relaxing ride. This setup is the most commonly used and the go to for most players.

we need to go deeper ship upgrades

Just note that your team is more likely to die from the unrepaired holes in your ship than from invaders, so the more Wrench users present, the better. Melee/ranged weapons will still work, but that puts more pressure on the Fixer. A Wrench is recommended to help keep maintenance in the Torpedo room when not loading in Torpedoes. This player assists the Gunner by keeping the Torpedoes reloaded and ready to fire. It ain't that bad, at least you aren't a torpedo slave. If you are the only one with a wrench, congradulations, you have been promoted to crew janitor. The starter Wrench should be equipped for players assuming this role alone, but the Pipe-Wrench is still viable, especially if another wrench user is present. This player keeps the submarine's hull intact while exterminating any invaders. Having a healer in the group will save everyone from having to heal individually using the bed, which is a disastrous thing to do in the midst of combat or flooding. The chemistry set is also a good alternative. Melee/ranged weapons suit the Gunner well as they will be the least likely to make repairs to the ship, but it is recommended to have a healer in the group, and the Gunner fits the bill better than the other roles.

we need to go deeper ship upgrades

This player operates the sub’s cannon when Torpedo power is online. The Pilot should equip a melee/ranged weapon to protect themselves against any unwelcomed invaders, also enabling them to lead the group in cave excursions. This player is tasked with steering the ship when the Engine power is online.















We need to go deeper ship upgrades